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Speaking at Apply Serious Games 2006

I'll be speaking at the Apply Serious Games 2006 conference in London this May. The conference runs 25-26 May; my talk will be on the first day:

Abstract Title: Game Engine-Based Instruction: A Nuclear Submarine Security Case Study

This presentation is an in-depth look at a serious game project from conception to shipment, a force protection and anti-terrorism training tool developed for the Submarine On-Board Training (SOBT) group within the US Naval Submarine School (NAVSUBSCOL).

SOBT had previously developed a video-based trainer consisting of a series of simple branching scenarios. As is typical of video-based trainers, modifications after the fact to reflect changing conditions (e.g., changing doctrine) were difficult. The solution was a simulation-based engine using a role playing game (RPG)-style user interface, with editable XML-based scenario definition files. In the first phase of the project, the project team replicated the 17 scenarios of the original video-based product; in the second phase, the team extended these scenarios from the exterior of the submarine to include 5 new scenarios taking place within a detailed model of the submarine interior.

This presentation will include experiences and lessons learned, both business and development, and from the perspectives of both the developer and the customer.

It should be a fun conference, and it has been far too long since I've been in London. Actually, I just went to look it up and I haven't stayed in London (I'm not counting connecting through Heathrow) since May 1998 -- that will be eight years by the time of my trip. It's funny -- I've been to Paris many times since then, and to Tokyo too many times to count (it's over 10), but somehow London fell off the radar. It will be good to get back.


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