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MMOGs Officially Go Mainstream

Though I haven't experienced it personally, the Corrupted Blood plague affecting World of Warcraft players has been in the news a few days now (Joi Ito's coverage here, The Register's here).

Today, though, when I saw the BBC's coverage of it -- 609 words, by my count, a reasonably long story for their site -- I realized that MMOGs (Massively Multiplayer Online Games) have now officially gone mainstream. One of the world's leading news sources is now treating significant events within today's leading MMOG -- events that by definition are completely virtual -- as newsworthy.

That's amazing, when you think about it.


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