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IDC on the Wireless Gaming Market

IDC has a new forecast for the wireless gaming market in the US:

The U.S. wireless gaming market is emerging as a viable long-term opportunity for game developers and publishers, wireless carriers, and wireless handset providers. According to a new study from IDC, Are We Having Fun Yet?: U.S. Wireless Gaming Forecast, 2002-2007, the number of total U.S. unique wireless gamers will climb from nearly 7.0 million in 2002 to 71.2 million in 2007.

The development of the U.S. wireless gaming market requires the successful triangulation of mutually dependent players, including handset providers, wireless carriers, and game developers and publishers. “Wireless gaming represents tremendous opportunity, but in order to reach its full potential, there must be cooperation among the three benefactors to work out key issues such as business models, the handset, and designating the appropriate content for the target demographics,” says IDC’s Schelley Olhava, program manager, Interactive Gaming.

Currently, domestic wireless carriers are pursuing 2.5G and 3G network upgrades to deploy next-generation wireless services that include wireless data applications. “Wireless games are a perfect example of the type of content that carriers are looking to offer,” says IDC’s Dana Thorat, senior research analyst, Wireless and Mobile Communication. “Gaming is ready to transition beyond the confines of the home to a truly mobile platform, and the emergence of next-generation networks and improved handsets make wireless gaming a reality.”

Let's hope they're right. I for one am ready for high-quality, mobile, multiplayer gaming. Why? Because I want to reduce my personal-time productivity to absolute zero. :-)

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